![]() ![]() You're immediately given a task that you can't complete in the intro. Next, we give you a reason to keep going. There's a lot less running and we condensed the dialogues into short, pithy scenes that will hopefully get a few chuckles and make you want to see what comes next. ![]() How The New Intro Will Be Betterįirst, it's much shorter. It doesn't pull you on or give the player a reason to join the world beyond the story they just completed. It's a great place to call it a night and close the game. Once you solve the issue and get to Battleon. it's a lot to take in for an intro and tuorial.Īnother huge issue is that it doesn't get you invested in the world. As much fun as it is to meet Twilly and save Gramps and Sally and learn about Guardians and meet Gaz and face down the hulking monster in the keep. One of the issues with the current intro is that it's just too bloody long. We work every day to improve this game and we don't plan on stopping. We know we'll never be perfect, but we'll always keep trying to get better. We would go back and make changes to the quest flow or dialogues or add some markers to let us know how many people were making it all the way through the tutorial to Battleon.īut that's OK. When we first built the current intro, we were missing a lot of functionalities that we later added to the game. Getting things wrong is amazingly instructive, as long as you never quit trying to improve. Otherwise, they delete and move on to the next game and you're ghosted. As a mobile game dev, you only have about a minute and a half of gameplay to capture someone's attention enough for them to want to open your game a second time. There are more free-to-play games than you can shake a shark at and the number is increasing rapidly so it's very easy to get lost in the noise and lights. I mean Makes-P.T.-Look-Like-Care-A-Lot kinda' scary. The mobile market is a TERRIFYING place for developers. why do you build a new anything? It's usually because the old one doesn't work. We've already got an intro in AQ3D, so why spend valuable development time and resources on another? Well. Hope for reviews.Second (Or Third) Chance At A First Impression Last but not least, THIS STORY IS FROM MY REAL LIFE AND I WOULD APPRECIATE IT I YOU DON'T MAKE FUN OF OTHERS. I need help in regards to writing stories. ![]() I would also like to get tips if possible. If you want to question me then go right on ahead. I would also like to get your reviews if possible considering that this is my first time being a author, but I do have a account on Fan-fiction. If you want me to write the role-playing parts then I don't mind. I must say that I was pretty bad at it but in time I caught up and was able to do great things with it. The reason why I might do that is because in the Guild we Role-played. I do not know.Īs well as I may start typing as if I am not me but a different person. the reason why is because I have fought and defended other people.Īnyway, throughout my story you may come across where it is third person view, as well as first person view, or it can be in my view. You may think, "People have enemies in a game?", to be honest yes. Throughout the game I have made friends as well as enemies. I have had betrayals and I do hope to clear up the trouble by hoping that my former guild-mates would understand where I come from and why I had to do it. Normally I like to download a game even if I played it, only to see if it is better. I have played it before but I lost interest. The reason why I have started this is to keep Legion alive in my heart, mind, and soul, some of you may have heard of a game called AQ3D (Adventure Quest 3-D). To be honest I won't start but I will be explaining what I have done in order to make this story. (I am going to use Nnze since that was my character's name in game)
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